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  • Dagmara and the Trial of Ascendancy
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Joe Arcovitch

art and portfolio website of Joe Arcovitch

  • Work
  • Dagmara and the Trial of Ascendancy
  • Resume
  • Contact

WORK EXPERIENCE 

SOFTWARE KNOWLEDGE

Maya, substance painter, Zbrush, ndo, xnormal, photoshop, clip studio, physically based texture/material creation

August 2020 - current Activision/Sledgehammer Games

Call of Duty: Vanguard // Expert weapons artist

created weapons and helped to mentor other artists

May 2018- August 2020 Activision/ Vicarious Visions

Diablo 2:resurected// weapons and items lead

created both organic and hard surface assets

provided feedback to an internal team of 2 and external developers as well

worked with engineering on features including refractions, weapon coloring and projectiles.

established weapon metrics and process and created benchmark assets

Cancelled project// hard surface lead

Crash Track Racing: nitro fueled// lead artist

lead the team to close out the project

helped reorganize the pipeline strategy and improve feedback loop with Beenox (lead developer on the project).

learned the proprietary tools on the fly and created the level ‘Electron Avenue’

Destiny 2 DLC//

Hired as lead hard surface artist, trained on Bungie proprietary tools and engine.  Had time to create 2 weapons before the relationship with Activision and Bungie was terminated.

Jan 2010- May 2018 Activision/ Sledgehammer games 

Call of Duty: WW2 // Lead Weapon Artist

lead a team of 8+

worked with engineering to create new systems for camos, second UV sets, dirt decals, kill counter/clan tag feature and conditions system.

Oversaw the creation and day to day art direction/quality of 200+ total weapons (including variants), vehicles, killstreaks and other view model assets.

helped create the pipeline for both weapons and vehicles.

created weapon and vehicle content for the game.

Gave AD/technical feedback for assets made by external developers.

Call of Duty: Advanced Warfare // Lead Weapon Artist

lead a team of 6+ to create all the weapons and many of the vehicles in the game

worked with design, production and the art director to create a workflow to get the weapons from concept, block out, paintover and final art.

we had the opportunity to help out the character team with some of their dlc items.

modeled weapons, vehicles and props.

Call of Duty: Modern Warfare 3 // Senior Environment Artist

Senior Environment artist/level lead for 'back on the grid'

helped other levels here and there to either finish out sections or close bugs

modeled env. art, weapons and vehicles

 

Unannounced title // Environment Artist

environment/visbar work

June 2007- Jan 2010 Electronic Arts/ Visceral games

Dead space 2 // Environment Artist

Worked with animators and level designers to create/problem solve dynamic and animated props and animated sequences(SE and gameplay).

Modeled and textured environments, props and vehicles.

 

Dead space // Assoc. Environment Artist/prop artist

Modeled and textured props and vehicles.

Trained more than 20 artists new to pipeline and tools.

Worked with external developers giving detailed written feedback to help get their art to quality and spec.

was responsible for most all the objects in the game.

EDUCATION

2005-2007, Rochester Institute of Technology, Rochester, NY

M.F.A. in 3D computer animation and film.

Finished thesis animation while working in 2012

2003, Academy of Realist Art, Toronto, ON

Studied the classical methods of painting and drawing. Finished the drawing portion of the program.

2000-2002, Champlain College, Burlington, VT

BA in graphic design with a minor in liberal arts

1997-2000, Johnson State College, Johnson, VT

CONTINUING EDUCATION

2018, Scott-eaton.com, online

completed Mr. Eaton's Zbrush figure sculpture course

2014, Scott-eaton.com, online

completed both of Mr. Eaton's body and facial anatomy courses.

2015, schoolism.com, online

completed Steven Silvers intro and adv. Character Design courses.

2013-15, Justin Hess classical Atelier, San Francisco, CA

completed courses in figure drawing and portrait painting in oils.

 

 

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